Stellaris Console Commands

Stellaris Cheats

Thіѕ раgе lіѕtѕ thе соdеѕ which may bе іnрut into the соnѕоlе wіndоw, a ѕресіаl dеbuggіng window whісh mау bе ассеѕѕеd оn nоn-іrоnmаn gаmеѕ bу pressing Shіft+2, ALT+2+1, Shіft+3,§, ~, ^, °, ², or ` (kеу varies bаѕеd on keyboard layout). For a QWERTY keyboard, thе key is `. Elѕе, trу рrеѕѕіng Shіft + Alt + C if none оf the аbоvе wоrkеd. Press the up оr down аrrоw keys tо trаvеrѕе thrоugh рrеvіоuѕlу еxесutеd соmmаndѕ. Mаnу соdеѕ саn bе turnеd оff bу rереаtіng the command, but ѕоmеtіmеѕ reloading thе ѕаvе or еxіtіng thе gаmе іѕ necessary.

General Console Commands

Name Effect Example
alloys Adds a number of Alloy units. (Note that resource adding defaults to 5000 units). alloys 150
cash Adds Energy Credits to spend. cash 350
colonize Begins to colonize a planet using the traits of another planet’s population. colonize 1
communications Establishes communications with every empire in your galaxy. communications
create_megastructure Creates a Megastructure in the star system your camera is focused on. Press tab to reveal mega structure names. create_megastructure gateway_final
damage All ships in the selected fleet take damage equal to the value given. Damage 1500
election Starts a ruler election (if your government type supports elections). election
end_senate_session Passes / fails the currently voted resolution. end_senate-session
engineering Adds Engineering tech points based on an input value. (This defaults to 5000 if no value is entered.) engineering 300
finish _research Finishes all active research finish _research
finish_special_projects Finishes all special projects finish_special_projects
food Add Food units to your empire. (Defaults to 5000.) food 1200
force_integrate Integrates [target] empire into the player’s empire force_integrate 2
force_senate_vote Ends the current senate recess end_senate_session
free_government Toggles the allowing of government change without time limit. free_government
free_policies Toggles allowing player to change policies without restriction, including policies previously disabled. free_policies
grow_pops Adds growing pops to the selected planet. If no value is selected then the Stellaris cheat defaults to 1 grow_pops 10
influence Adds a desired amount of Influence. 5000 is the default value. influence 500
instant_build Toggles the ability to instantly finish build projects – for ALL players. (Toggle while paused to avoid AIs instantly constructing projects.) instant_build
intel Gives sight of the entire galaxy. intel
invincible Player ships will stop taking damage. invincible
max_resources Fills all resource storage units based on current storage capacity. max_resources
minerals Adds Minerals to your galactic empire. (Defaults to 5000.) minerals 500
observe Switches to observer mode. The AI will take control of your empire if you remain in observer mode. Use the play command to revert control. observe
physics Adds Physics tech points(default 5000 value). physics 240
play Returns control of your empire from observer mode play


Name Effect Example
add_anomaly Adds an anomaly id to the selected celestial body add_anomaly life_asteroid_category
add_intel Adds an amount of intel on the selected target. This Stellaris cheat defaults at 10. See Stellaris IDs for targeting specific external characters add_intel 3 150
add_opinion Increases the empire’s Opinion of a targeted empire by a chosen amount. The cheat defaults to 40. add_opinion 2 5 500
add_relic Assigns a relic to your empire. Note: writing all instead of an ID grants all relics in one go. The same relic can be added multiple times. add_relic r_unbidden_warlock
add_ship Creates a fleet with one ship of the selected ship’s design ID. Remember to press TAB for ship ID names.

Spawned Juggernauts are not able to build, upgrade or repair other vessels. That would be too easy.

add_ship Avatar
add_spynetwork_value Adds a specified amount of Infiltration to the target. Work out how much is in progress by checking the interaction. add_spynetwork_value 4 200
add_trait_leader Adds a Trait to a leader. Entering only the leader ID reveals all trait IDs for that class. add_trait_leader 1 leader_trait_gale_speed
add_trait_species Adds a Trait to a species. See trait IDs on the Stellaris console commands web page add_trait_species 5 intelligent
effect _add_building Adds a building to the targeted planet. Planet unique buildings will eventually despawn. effect add_building = building_fe_dome
effect add_deposit = Adds a resource deposit or planetary feature to the selected celestial body effect add_deposit = d_arid_highlands
effect add_district = Adds a district to the targeted planet effect add_district = district_city
effect add_planet_devastation = Adds a Devastation value to the selected celestial body. Note: negative values will lower it. effect add_planet_devastation = 10
effect country_add_ethic = Adds an ethic trait to the player empire. Note: using more than 3 ethic points will remove the lowest attraction ethics effect country_add_ethic = ethic_spiritualist
effect country_remove_ethic = Removes an Ethic from the player empire effect country_remove_ethic = ethic_militarist
effect create_archaeological_site = Adds an archaeological site to the selected planet. Use create_archaeological_site, enter “random” to create a random archeological site. effect create_archaeological_site = lithoids_digsite
effect force_add_civic = Adds a civic trait to the player empire. effect force_add_civic = civic_corporate_dominion
effect force_remove_civic = Removes a civic trait from the player empire. effect force_remove_civic = civic_meritocracy
effect remove_modifier = Removes a modifier from the selected planet, or an empire. effect remove_modifier = holy_planet
effect shift_ethic = Shifts the player empire’s ethics to the selected trait effect shift_ethic = ethic_fanatic_spiritualist

list for Console commands/Species traits examples and descriptions in here

more console command here

Stellaris Deposits ID List

Adds a resource deposit or planetary feature to the selected celestial body. Use for inhabit planet, you can duplicate command for multiple resources. example : effect add_deposit = d_energy_10, effect add_deposit = d_energy_10, effect add_deposit = d_energy_10, effect add_deposit = d_energy_10, effect add_deposit = d_energy_10 and so on.

Energy – Deposit ID: d_energy_1 – Deposit Range: 1 to 10

Minerals – Deposit ID: d_minerals_1 – Deposit Range: 1 to 10

Trade Value – Deposit ID: d_trade_value_1 – Deposit Range: 1 to 10

Alloys – Deposit ID: d_alloys_1 – Deposit Range: 1 to 5

Exotic Gases – Deposit ID: d_exotic_gases_1 – Deposit Range: 1 to 5

Rare Crystals – Deposit ID: d_rare_crystals_1 – Deposit Range: 1 to 5

Volatile Motes – Deposit ID: d_volatile_motes_1 – Deposit Range: 1 to 5

Living Metal – Deposit ID: d_living_metal_deposit

Nanites – Deposit ID: d_nanites_deposit

Engineering – Deposit ID: d_engineering_1 – Deposit Range: 1 to 10

Physics – Deposit ID: d_physics_1 – Deposit Range: 1 to 10

Society – Deposit ID: d_society_1 – Deposit Range: 1 to 10

Dark Matter – Deposit ID: d_dark_matter_deposit_1 – Deposit Range: 1 to 3

Unity – Deposit ID: d_vast_unity_deposit

Zro – Deposit ID: d_zro_deposit_5


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